About This Game Lead a superpowered team of "Superlatives" to defend 19th-century Victorian London! Battle a Martian warship, clockwork monsters, and nefarious inventors.The Superlatives: Aetherfall is a 260,000-word interactive novel by Alice Ripley. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.The prestigious Society for the Advancement of Individuals of Superlative Talent and the Protection of the Queen has invited you to become their newest member! But on the very day the Society plans to initiate you, unknown Villains destroy the Society headquarters and kidnap your colleagues! As the sole remaining full member of the Superlative Society, you must initiate new recruits to investigate the abduction.Meet your team: Nimble—faster than lightning; Wailer—a "banshee" with sharp blades and sonic shriek attacks; Arturek—the gruff Martian warrior; Tua—a Venusian who commands the power of plants; and Black Orchid—a strangely familiar new recruit. Your efforts are bolstered by your faithful Clockwork assistant, Gatsby, and your always-butting-in rival, Hallow.Will your gain your team’s trust and convince them to work together, or will they fall apart under the pressure? Will you cut a deal with London’s Villains, or even turn the Society into Villains yourself? Will you trust the mysterious Dusk and Mr. Ink, who offer you help, or will you uncover their many secrets? Play as male, female, or nonbinary; gay, straight, bisexual, asexual, or aromantic Draw power from your preternatural nature, alien heritage, or genius gadgets Protect the Earth from torrential aetherfalls Keep your identity secret from your nosy landlady, Mrs. Rathbone Negotiate with minute Mercurian monarchs (Mercurians stand only four inches tall) Push your teammates to transcend their origins or pursue their destiny Foil the Nefarious Clockwork Contraptions of Dr. Eisengeist and discover his originsDon your mask, take to the skies, and God save the Queen! a09c17d780 Title: The Superlatives: AetherfallGenre: Adventure, Indie, RPGDeveloper:Choice of GamesPublisher:Choice of GamesRelease Date: 19 Oct, 2017 The Superlatives: Aetherfall Download] [Ativador] the superlatives aetherfall guide. the superlatives aetherfall. the superlatives aetherfall romance. the superlatives aetherfall sequel. the superlatives aetherfall paid apk. the superlatives aetherfall full apk. the superlatives aetherfall achievements guide. the superlatives aetherfall apk unlocked. the superlatives aetherfall dusk. the superlatives aetherfall mr ink. the superlatives aetherfall mr ink. the superlatives aetherfall achievements. the superlatives aetherfall guide. the superlatives aetherfall mod apk. the superlatives aetherfall dusk. the superlatives aetherfall full apk. the superlatives aetherfall dusk. the superlatives aetherfall apk. the superlatives aetherfall full apk. the superlatives aetherfall characters. the superlatives aetherfall mod apk. the superlatives aetherfall romance options. the superlatives aetherfall apk unlocked. the superlatives aetherfall achievements. the superlatives aetherfall mr ink. the superlatives aetherfall apk. the superlatives aetherfall romance. the superlatives aetherfall walkthrough A very enjoyable adventure to play through, especially if you enjoy these types of industrial revolution/HG Wells settings. There's a few bits of story elements that don't really see fruitation into the storyline, but overall it's still solid writing with satisfying epilogues at the end.. A very great text adventure game. It has some very interesting characters and a satisfying enough choice system that makes doing multiple playthroughs actually interesting. If you enjoyed games like Heros Rise or choice of robots u should enjoy this .. Pro: You get to befriend a nice plant lady from Venus.Con: You don't get to flirt with the nice plant lady from Venus.Despite being part of a series, The Superlatives: Aetherfall provides a complete story with a proper ending unlike some other choicescript games. I'm looking forward to reading the sequel and hopefully this time they'll let me flirt with the nice plant lady from Venus.. Highly recommended if you love the Heroes Rise Trilogy. Characters are fleshed out, and your choices feel like they matter. There are also tons of ways to play the game, even changing your fighting style gets you something different. The pacing is also good; I never got bored or skipped a paragraph like I do when CYOA authors get carried away with descriptions.<MAJOR SPOILER ALERTS>Only two things I dislike about the game: One, weird glitch where Dusk gets abducted because you ran off to check on Gatsby even after choosing to protect her. Two, didn't like the ending so much. The shift in POV is jarring, I didn't like that I was abruptly yanked away from this character I had spent a good deal of time with. Would be less annoying if it was actually a setup for the sequel, though.. Superlatives is pretty great. Both the story and characters are interesting, and if superheroes or steampunk is your thing I think you'll enjot it. There is definatly a whole lot of potential here. I'll certainly pick up the sequel. One thing I thought was kind of strange was with how early and how they were introduced I thought Hollow was going to be a more major character, and maybe even a RO.. Great game! Fun story, interesting characters. I'm definitely looking forward to re-playing so I can make different choices and see how things play out differently. A+. This game is absolutely worth $5.99 and I will likely buy more games from this company as a result of this one. In fantasy/superhero stories you have certain basic components and if an author strays too far from those then they lose the heart of the genre but at the same time each piece has to be articulately crafted and carefully weaved together. Alice Ripley did a great job in this endeavor. The tone of the story instantly takes you on a fantastic superhero adventure through Victorian London. There's murder, mystery, action, a couple shots of humor, and even a dash of romance. I left this game open on my screen a couple of nights so ignore the play time. For an average reader you probably have about 8-10 hours on a single play through. There are so many options and branching storylines and achievements that I plan on playing it at least once more. My personal preference would have been for more elements to enhance the presentation such as graphics, music, and imagery but the screenshots show you what you're getting into so I'm not complaining. Version 0.4.0: Change logCampaigns-Added campaigns to all game modes which use named maps (all competitive modes and new Stronghold)Stronghold-Players now start in a corner of the map-Objectives are created closeby which need to be captured and held for some time-After that time, your team scores-New objectives are created further away-Score until no more objectives are created-Added 140 new maps to support the new releaseMorale-Added a morale system-A player kill increases your morale by a small amount -Death decreases your morale by a big amount-Gain kill participation by staying in the general vicinity of the victimTerrain-Increased heightmap resolution to support the new maps-Fixed a bug when generating terrainsGunship-Added 4 autonomous weapons to the gunship-Players may change the loadout of the gunship at anytimeUI-Added kill messages-Made improvements to readability of texts-Improved tooltips for some elements (mainly appearance and weapon dropdown menus)-Restructured main menu navigation to improve flow-Restructured match lobby to show match, campaign and other settings in different windows-Players need to be ready before starting a new match-Added a chatbox to the match lobby-Changed the appearance of loading and game over screens-Capture bar screen position now adjusts to the objective’s position in the world-Connected some loose ends Multiplayer-Implemented various smaller fixes to improve integrity and stability, enforcing synchronicity between playersGame-Improved general stability of the game and error handling-Changed perspective to ortographic/isometric-Fixed a rare bug which prevented players from shootingKnown Issues-In rare cases some sprites are not rendered correctly-In some cases the terrain appears too dark after map load, moving into differen areas solves this issue. Update to v.0.1.7: Change logArtstyle-Improved the look of the gameGameplay-Turned all arcing projectiles which targets foes on a different plane into straight projectiles, this is a workaround to their otherwise awkward trajectory-Reduced the speed of arcing projectile moving that wayBalance-Increased the damage of all bowsVisuals-Improved support for team colors on all models-Added various special effects to all environment-Changed how the fog of war is drawnGame Modes-Disabled CTF for now while we work on a fix which affects flag carriersMisc-Various improvements to integrity and stability of the game client. Version 0.4.1: Change logGame-Fixed a bug which caused the map the be really dark at the start of the matchUI-Fixed a bug which caused some sprites to appear white-Changed positioning of morale text a bit. Version 0.4.2: Change logOpen Battle-Added ~20 mapsUI-Changed appearance of minimap to only show walkable areas-Aligned minimap to camera rotation-Fixed some tooltips (i.e. skills)-Added colors for hero units on minimap-Changed local hero color to white-Reduzed size of minimap icons and made them less intrusiveGame-Minor bugfixes-Minor code cleanup-Reduced the number of props visibile at all times-Performance improved. Update to v.0.1.2: Change logGameplay-Added diplomacy in preparation for the upcoming single player mode-Added personality traits to NPCs, which are used for diplomatic decisionmaking-Added skeleton single player campaign mode; it is still in alpha, so you might not see it in your version-Improved projectile collision detection on clumped up units which was introduced by disabling local avoidance-Fixed a bug which prevented new matches from starting correctly-Fixed a bug which gave players a head start on consecutive matches-Removed cost of soldiers-Reduced rate of income-Removed wave movement from arrows-Increased arc and velocity of arrows to make them more distinguishable from regular bulletsVisuals-Changed the look of various arrowsAudio-Muted death sounds on game overPathfinding-Disabled local avoidance, it caused desyncs in multiplayerPerformance-Reduced memory allocation during gameplay a little, hiccups are still there, thoUI-Added dropdown menus which enable the player to change the look and weapon of bodyguards and their player character-Added icons for primary and secondary fire modes and their standard key binding; Those will change according to selected weapon in a future update-Cleaned up the ui and added buttons to show or hide panels which are currently irrelevant to the user-Removed buttons from the technology panel which are currently not in use-Added support for diplomacy overview, diplomatic events and diplomatic actions-Fixed a bug which made certain ui components unresponsive on consecutive matchesCapture The Flag-Fixed a bug which moved the flag outside the map-Fixed a bug which made it impossible to return your own flag-Changed AI of the flag carrier: They now also try to return their team's flag to avoid stalematesEscort-Added decorations to each destination-Fixed a bug which prevented scoringInput-Replaced the input interface with a more robust system supporting a variety of game controllers and buttons; needs more testing, but we feel more comfortable with this system in place.. Version 0.4.5: Change logAnimations-Changed which animations are played by different units and at different speedsUI-Fixed a bug which prevented icons from being destroyed on game overGame-Fixed some minor bugsVersion 0.4.4UI-Added hero portraits to the minimap-Updated text elements of the options menu for better readabilityKnown Issues: Some dropdown menus may act weird. Update to v.0.1.4: Change log Multiplayer-Fixed a bug which prevented matches from being properly hosted and advertised on Steamworks in Private and Public lobbies Long Campaign-Reworked the Long Campaign mode-The Long Campaign mode is now a selection of matches using different game modes which are played in consecutive order and with increasing difficulty-Winning a match unlocks the next match-Progress is saved between sessions-Currently only solo/couch coop play is supported-Uses a recurring cast of named bots-The match selection can be regenerated in the campaign screen Skirmish Campaign-Now only selects competitive modes Gameplay-Replaced the weapon of the Prim cannon with one that shoots straight projectiles-Introduced workers which can be killed in game modes with enabled production-Disabled regular income in game modes with enabled production-When killed, Workers respawn after some time automatically-Workers add income on their return to the main tent-Reworked how difficulty is realized in coop game modes: Now all difficulty settings except hard reduce the max hitpoints of CPU controlled opposition-Increased the damage, range and weapon cooldown of arrows giving them more punch and reducing visual clutter at the same time-Increased the rate at which units can dodge to evade projectiles Visuals-Removed trails which previously visualized resource exchange-Added a new character model used for workers by all factions-Reduced the amount of flickering caused by Fog of War-Removed melee weapon trails for now due to bad performance and crashing the game and SDK-Replaced the player marker with a more appealing special effect-Replaced the marker for the player respawn with a more appealing special effect-Again, replaced some of the arrow sfx with some which look more like arrows-Added support to an outline effect which is played when targeting enemy units, needs more work tho Collision Detection-Improved collision detection of projectiles Performance-Improved performance a bit and fixed some of the bugs which caused hiccups during gameplay UI-Increased font size of the description segment in tooltips-Implemented a mission select screen used for the Long Campaign Mode Tutorial-Added a short input tutorial which is played for the first couple of matches Misc-Added several map layouts which will be used in a later update for Capture The Flag and a new game mode-Added a system which makes the creation of procedural shapes easier, future use. Update to v.0.1.1: Change logAudio -Capped the number of concurrently playing SFX audio clips-Reduced the volume of SFX clips (mostly affects weapon sounds)-Reduced the range from which you can hear audio clips-Regular soldiers no longer play death speech sounds on incapacitationVisual -Your player character now spawns and respawns on a circle placed behind your start position(visualized as a tent)-Your player character is now always marked with a light above their headUI -Moved buttons used to manage troops and their targets into a new panel-Screen resolutions can now be selected properly without going full screen
The Superlatives: Aetherfall Download] [Ativador]
Updated: Nov 27, 2020
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